Book 4 - To Bloom Below the Web
Different values: 16
=====================================
object {Book 4 - To Bloom Below the Web}
    _id : string {Book 4 - To Bloom Below the Web._id} (all different values)
    folder : string {Book 4 - To Bloom Below the Web.folder} (same value: xQgwbp1yAKZkPrde)
    img : string {Book 4 - To Bloom Below the Web.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x13)
        systems/pf2e/icons/default-icons/hazard.svg (x3)
    items : array<object> {Book 4 - To Bloom Below the Web.items}
        Length: min=1 max=24
        Value type: object {Book 4 - To Bloom Below the Web.items.[]}
            _id : string {Book 4 - To Bloom Below the Web.items.[]._id} (188 different values)
            img : string {Book 4 - To Bloom Below the Web.items.[].img} (62 different values)
            name : string {Book 4 - To Bloom Below the Web.items.[].name} (137 different values)
            sort : integer {Book 4 - To Bloom Below the Web.items.[].sort} (25 different values)
            system : object {Book 4 - To Bloom Below the Web.items.[].system}
                [autoHeightenLevel] : object {Book 4 - To Bloom Below the Web.items.[].system.autoHeightenLevel}
                    [value] : mixed
                description : object {Book 4 - To Bloom Below the Web.items.[].system.description}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.description.value} (121 different values)
                [prepared] : object {Book 4 - To Bloom Below the Web.items.[].system.prepared}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.prepared.value} (same value: innate)
                    [flexible] : boolean {Book 4 - To Bloom Below the Web.items.[].system.prepared.flexible} (same value: False)
                [proficiency] : object {Book 4 - To Bloom Below the Web.items.[].system.proficiency}
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.proficiency.value} (same value: 1)
                publication : object {Book 4 - To Bloom Below the Web.items.[].system.publication}
                    license : string {Book 4 - To Bloom Below the Web.items.[].system.publication.license} (2 different values)
                        OGL (x131)
                        ORC (x77)
                    remaster : boolean {Book 4 - To Bloom Below the Web.items.[].system.publication.remaster} (2 different values)
                        False (x131)
                        True (x77)
                    title : string {Book 4 - To Bloom Below the Web.items.[].system.publication.title} (10 different values)
                         (x78)
                        Pathfinder Core Rulebook (x18)
                        Pathfinder Player Core (x76)
                        Pathfinder Gamemastery Guide (x1)
                        Pathfinder Bestiary (x15)
                        Pathfinder Treasure Vault (x1)
                        Pathfinder Book of the Dead (x6)
                        Pathfinder Bestiary 2 (x4)
                        Pathfinder #199: To Bloom Below the Web (x8)
                        Pathfinder GM Core (x1)
                rules : ###FoundryRulesObject###
                [slots] : object {Book 4 - To Bloom Below the Web.items.[].system.slots}
                [slug] : string {Book 4 - To Bloom Below the Web.items.[].system.slug} (81 different values)
                [spelldc] : object {Book 4 - To Bloom Below the Web.items.[].system.spelldc}
                    dc : integer {Book 4 - To Bloom Below the Web.items.[].system.spelldc.dc} (5 different values)
                        25 (x1)
                        33 (x2)
                        32 (x5)
                        29 (x1)
                        37 (x1)
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.spelldc.value} (6 different values)
                        20 (x1)
                        25 (x2)
                        24 (x4)
                        21 (x1)
                        22 (x1)
                        29 (x1)
                    [mod] : integer {Book 4 - To Bloom Below the Web.items.[].system.spelldc.mod} (same value: 0)
                [tradition] : object {Book 4 - To Bloom Below the Web.items.[].system.tradition}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.tradition.value} (3 different values)
                        divine (x1)
                        occult (x8)
                        primal (x1)
                traits : object {Book 4 - To Bloom Below the Web.items.[].system.traits}
                    [rarity] : string {Book 4 - To Bloom Below the Web.items.[].system.traits.rarity} (2 different values)
                        common (x131)
                        uncommon (x11)
                    [traditions] : array<string> {Book 4 - To Bloom Below the Web.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 4 - To Bloom Below the Web.items.[].system.traits.traditions.[]} (4 different values)
                            divine (x29)
                            arcane (x68)
                            occult (x78)
                            primal (x14)
                    [value] : array<string> {Book 4 - To Bloom Below the Web.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 4 - To Bloom Below the Web.items.[].system.traits.value.[]} (62 different values)
                [area] : object {Book 4 - To Bloom Below the Web.items.[].system.area}
                    type : string {Book 4 - To Bloom Below the Web.items.[].system.area.type} (2 different values)
                        burst (x8)
                        cone (x4)
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.area.value} (2 different values)
                        30 (x11)
                        50 (x1)
                [cost] : object {Book 4 - To Bloom Below the Web.items.[].system.cost}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.cost.value} (3 different values)
                         (x83)
                        rare oils worth a total value of 10 gp × the target's level (x1)
                        black onyx, see Creature Creation Rituals table (x2)
                [counteraction] : boolean {Book 4 - To Bloom Below the Web.items.[].system.counteraction} (2 different values)
                    False (x85)
                    True (x1)
                [damage] : object {Book 4 - To Bloom Below the Web.items.[].system.damage}
                    [0] : object {Book 4 - To Bloom Below the Web.items.[].system.damage.0}
                        [category] : mixed
                        formula : string {Book 4 - To Bloom Below the Web.items.[].system.damage.0.formula} (10 different values)
                            4d6 (x1)
                            6d6 (x2)
                            1d6 (x3)
                            2d4 (x2)
                            2d6 (x4)
                            11d6 (x4)
                            8d6 (x3)
                            2d10 (x1)
                            16d6 (x2)
                            12d6 (x1)
                        kinds : array<string> {Book 4 - To Bloom Below the Web.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 4 - To Bloom Below the Web.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {Book 4 - To Bloom Below the Web.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 4 - To Bloom Below the Web.items.[].system.damage.0.type} (5 different values)
                            mental (x14)
                            untyped (x4)
                            sonic (x1)
                            void (x2)
                            spirit (x2)
                        applyMod : boolean {Book 4 - To Bloom Below the Web.items.[].system.damage.0.applyMod} (same value: False)
                    [damageType] : string {Book 4 - To Bloom Below the Web.items.[].system.damage.damageType} (2 different values)
                        slashing (x3)
                        piercing (x2)
                    [dice] : integer {Book 4 - To Bloom Below the Web.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 4 - To Bloom Below the Web.items.[].system.damage.die} (3 different values)
                        d6 (x2)
                        d8 (x2)
                        d12 (x1)
                    formula : string {Book 4 - To Bloom Below the Web.items.[].system.damage.formula} (same value: 6d6)
                    kind : string {Book 4 - To Bloom Below the Web.items.[].system.damage.kind} (same value: damage)
                    type : string {Book 4 - To Bloom Below the Web.items.[].system.damage.type} (same value: fire)
                [defense] : object {Book 4 - To Bloom Below the Web.items.[].system.defense}
                    save : object {Book 4 - To Bloom Below the Web.items.[].system.defense.save}
                        basic : boolean {Book 4 - To Bloom Below the Web.items.[].system.defense.save.basic} (2 different values)
                            True (x12)
                            False (x29)
                        statistic : string {Book 4 - To Bloom Below the Web.items.[].system.defense.save.statistic} (2 different values)
                            will (x35)
                            fortitude (x6)
                [duration] : object {Book 4 - To Bloom Below the Web.items.[].system.duration}
                    sustained : boolean {Book 4 - To Bloom Below the Web.items.[].system.duration.sustained} (2 different values)
                        False (x73)
                        True (x13)
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.duration.value} (13 different values)
                         (x45)
                        until the next time you make your daily preparations (x1)
                        1 hour (x13)
                        varies (x5)
                        1 round (x3)
                        1 minute (x4)
                        1 or more rounds (x3)
                        10 minutes (x2)
                        see below (x4)
                        1 year or until dismissed (x1)
                        until the start of your next turn (x1)
                        until your next daily preparations (x3)
                        1 round or sustained up to 1 minute (x1)
                [heightening] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening}
                    [damage] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.damage}
                        0 : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.damage.0} (4 different values)
                            1d6 (x8)
                            2d6 (x12)
                            2d4 (x2)
                            1d10 (x1)
                    [interval] : integer {Book 4 - To Bloom Below the Web.items.[].system.heightening.interval} (2 different values)
                        1 (x20)
                        2 (x3)
                    type : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.type} (2 different values)
                        interval (x23)
                        fixed (x29)
                    [levels] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels}
                        [9] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.9}
                            target : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.9.target}
                                value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures)
                        [3] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3}
                            [target] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.target}
                                value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
                            [range] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.range}
                                value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    60 feet (x5)
                                    500 feet (x4)
                        [5] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.5}
                            range : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.5.range}
                                value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    60 feet (x4)
                                    120 feet (x5)
                                    1 mile (x4)
                        [7] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7}
                            [target] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.target}
                                value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    1 unattended object with a Bulk of 2 or less (x4)
                                    1 or any number of creatures (x2)
                                    10 creatures (x1)
                            [area] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.area}
                                type : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.area.type} (same value: cone)
                                value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.7.area.value} (same value: 60)
                        [6] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.6}
                            target : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.6.target}
                                value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.6.target.value} (same value: 1 or 10 creatures)
                        [8] : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.8}
                            target : object {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.8.target}
                                value : string {Book 4 - To Bloom Below the Web.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                [level] : object {Book 4 - To Bloom Below the Web.items.[].system.level}
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.level.value} (8 different values)
                        4 (x16)
                        3 (x5)
                        6 (x8)
                        5 (x12)
                        1 (x35)
                        2 (x10)
                        0 (x10)
                        9 (x1)
                [location] : object {Book 4 - To Bloom Below the Web.items.[].system.location}
                    [heightenedLevel] : integer {Book 4 - To Bloom Below the Web.items.[].system.location.heightenedLevel} (7 different values)
                        4 (x9)
                        5 (x17)
                        6 (x14)
                        3 (x4)
                        7 (x4)
                        2 (x3)
                        8 (x5)
                    [uses] : object {Book 4 - To Bloom Below the Web.items.[].system.location.uses}
                        max : integer {Book 4 - To Bloom Below the Web.items.[].system.location.uses.max} (2 different values)
                            3 (x5)
                            2 (x1)
                        value : integer {Book 4 - To Bloom Below the Web.items.[].system.location.uses.value} (2 different values)
                            3 (x5)
                            2 (x1)
                    [value] : string {Book 4 - To Bloom Below the Web.items.[].system.location.value} (9 different values)
                        TL18KRjyPRf3r3Eg (x2)
                        g72eXVO3frQVvBua (x9)
                        MtEwmGYbsnkEkHLE (x10)
                        gLEu7XWn7pQSVc6w (x7)
                        ixqW8uRvfYh50M5n (x10)
                        7mvlWWPZBYRQQC9W (x5)
                        rwDnTgdi0hUsbcKr (x22)
                        RU0ar702nsQKvpom (x10)
                        gvMvJDykKvpoQE5i (x8)
                [range] : mixed
                    object {Book 4 - To Bloom Below the Web.items.[].system.range}
                        value : string {Book 4 - To Bloom Below the Web.items.[].system.range.value} (7 different values)
                            30 feet (x37)
                            500 feet (x9)
                            60 feet (x3)
                            touch (x12)
                             (x9)
                            120 feet (x13)
                            10 feet (x3)
                    integer {Book 4 - To Bloom Below the Web.items.[].system.range} (2 different values)
                        120 (x1)
                        100 (x1)
                [requirements] : string {Book 4 - To Bloom Below the Web.items.[].system.requirements} (same value: )
                [target] : object {Book 4 - To Bloom Below the Web.items.[].system.target}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.target.value} (12 different values)
                        the triggering creature (x1)
                        1 creature (x35)
                         (x30)
                        1 willing creature (x2)
                        1 object no more than 10 feet by 10 feet by 10 feet (x3)
                        1 unattended object of light Bulk or less (x4)
                        1 corpse (x1)
                        1 living creature (x4)
                        1 living creature that has 0 HP (x2)
                        1 unattended object (x1)
                        1 creature of a level no greater than double the inveigle ritual's rank (x1)
                        1 dead creature (x2)
                [time] : object {Book 4 - To Bloom Below the Web.items.[].system.time}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.time.value} (7 different values)
                        reaction (x1)
                        2 (x70)
                        10 minutes (x5)
                        1 (x5)
                        1 day (x3)
                        1 minute (x1)
                        3 (x1)
                [overlays] : object {Book 4 - To Bloom Below the Web.items.[].system.overlays}
                    [Fs08rHTZAfROKKzu] : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu}
                        _id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu)
                        name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine))
                        overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override)
                        sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
                        system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
                            damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
                                0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
                                    formula : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8)
                            heightening : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
                                damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
                                    0 : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8)
                    [noPVUX8Ocln52MKm] : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm}
                        _id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm)
                        overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override)
                        sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
                        system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.noPVUX8Ocln52MKm.system}
                    2I469pfbYcmFvzOA : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    cUFX7ExSLeoa3vIF : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    zFWsMjoeCnLxqJaV : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 4 - To Bloom Below the Web.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                [attack] : object {Book 4 - To Bloom Below the Web.items.[].system.attack}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 4 - To Bloom Below the Web.items.[].system.attackEffects}
                    value : array<string> {Book 4 - To Bloom Below the Web.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Book 4 - To Bloom Below the Web.items.[].system.attackEffects.value.[]} (7 different values)
                            algriever-venom (x1)
                            web-trap (x2)
                            grab (x2)
                            homelands-hostility (x1)
                            path-maiden-corrupting-doubt (x1)
                            jorogumo-venom (x1)
                            drain-life (x1)
                    [custom] : string {Book 4 - To Bloom Below the Web.items.[].system.attackEffects.custom} (same value: )
                [bonus] : object {Book 4 - To Bloom Below the Web.items.[].system.bonus}
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.bonus.value} (12 different values)
                        19 (x2)
                        28 (x1)
                        24 (x1)
                        0 (x5)
                        26 (x2)
                        23 (x3)
                        21 (x4)
                        22 (x1)
                        27 (x2)
                        25 (x1)
                        15 (x1)
                        14 (x1)
                [damageRolls] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls}
                    [cGuYmJq5isf4elmq] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.cGuYmJq5isf4elmq}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.cGuYmJq5isf4elmq.damage} (same value: 2d12+7)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.cGuYmJq5isf4elmq.damageType} (same value: piercing)
                    [0] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.0}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.0.damage} (7 different values)
                            2d8+11 (x1)
                            4d8+10 (x1)
                            3d12+14 (x1)
                            3d8+14 (x1)
                            1d12+8 (x1)
                            1d8+6 (x1)
                            2d10+7 (x1)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.0.damageType} (3 different values)
                            slashing (x3)
                            mental (x2)
                            piercing (x2)
                    [1] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1}
                        category : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1.category} (same value: persistent)
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1.damage} (same value: 1d6)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.1.damageType} (same value: bleed)
                    [2] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.2}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.2.damage} (same value: 1d6)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.2.damageType} (same value: mental)
                    [pwCvZ3N1MMSB2lwh] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh.damage} (same value: 1d6)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pwCvZ3N1MMSB2lwh.damageType} (same value: mental)
                    [r2APYyvKZaf8fYPN] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.r2APYyvKZaf8fYPN}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damage} (same value: 3d4+14)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damageType} (same value: slashing)
                    [pxdUsFKzx7u0OCmz] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pxdUsFKzx7u0OCmz}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pxdUsFKzx7u0OCmz.damage} (same value: 2d6+13)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.pxdUsFKzx7u0OCmz.damageType} (same value: slashing)
                    [6cd3jeO7B7Tdl5UZ] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ.damage} (same value: 2d8+6)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.6cd3jeO7B7Tdl5UZ.damageType} (same value: piercing)
                    [nKPv91TVqd5lkb6Y] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.nKPv91TVqd5lkb6Y}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.nKPv91TVqd5lkb6Y.damage} (same value: 1d6)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.nKPv91TVqd5lkb6Y.damageType} (same value: fire)
                    [fsnayM0k28qXThvD] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.fsnayM0k28qXThvD}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.fsnayM0k28qXThvD.damage} (same value: 2d10+11)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.fsnayM0k28qXThvD.damageType} (same value: piercing)
                    [3aNgxQb9aeKS4qNg] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3aNgxQb9aeKS4qNg}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3aNgxQb9aeKS4qNg.damage} (same value: 1d6)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3aNgxQb9aeKS4qNg.damageType} (same value: fire)
                    [F14NPP2uIck0XoOJ] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.F14NPP2uIck0XoOJ}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.F14NPP2uIck0XoOJ.damage} (same value: 1d6)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.F14NPP2uIck0XoOJ.damageType} (same value: electricity)
                    [aT7ta57Ee2x8gdxp] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.aT7ta57Ee2x8gdxp}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.aT7ta57Ee2x8gdxp.damage} (same value: 2d6+11)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.aT7ta57Ee2x8gdxp.damageType} (same value: slashing)
                    [wr0EJDOh9eMATDmF] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.wr0EJDOh9eMATDmF}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.wr0EJDOh9eMATDmF.damage} (same value: 2d12+9)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.wr0EJDOh9eMATDmF.damageType} (same value: slashing)
                    [3gcjqR1L2brITtw5] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3gcjqR1L2brITtw5}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3gcjqR1L2brITtw5.damage} (same value: 3d10+8)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.3gcjqR1L2brITtw5.damageType} (same value: mental)
                    [50anyNDfTIVAAMrT] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.50anyNDfTIVAAMrT}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.50anyNDfTIVAAMrT.damage} (same value: 3d8+7)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.50anyNDfTIVAAMrT.damageType} (same value: slashing)
                    [WU5O5FHUJobkfNnk] : object {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.WU5O5FHUJobkfNnk}
                        damage : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.WU5O5FHUJobkfNnk.damage} (same value: 1d6)
                        damageType : string {Book 4 - To Bloom Below the Web.items.[].system.damageRolls.WU5O5FHUJobkfNnk.damageType} (same value: mental)
                [weaponType] : object {Book 4 - To Bloom Below the Web.items.[].system.weaponType}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.weaponType.value} (2 different values)
                        melee (x13)
                        ranged (x3)
                [actionType] : object {Book 4 - To Bloom Below the Web.items.[].system.actionType}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.actionType.value} (3 different values)
                        reaction (x11)
                        passive (x47)
                        action (x19)
                [actions] : object {Book 4 - To Bloom Below the Web.items.[].system.actions}
                    [value] : integer {Book 4 - To Bloom Below the Web.items.[].system.actions.value} (3 different values)
                        2 (x8)
                        3 (x2)
                        1 (x9)
                [category] : string {Book 4 - To Bloom Below the Web.items.[].system.category} (9 different values)
                    defensive (x29)
                    offensive (x35)
                    interaction (x13)
                    martial (x4)
                    simple (x1)
                    light (x1)
                    ammo (x3)
                    drug (x1)
                    medium (x1)
                [frequency] : object {Book 4 - To Bloom Below the Web.items.[].system.frequency}
                    max : integer {Book 4 - To Bloom Below the Web.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 4 - To Bloom Below the Web.items.[].system.frequency.per} (4 different values)
                        P1M (x1)
                        day (x2)
                        round (x1)
                        PT1H (x1)
                [baseItem] : string {Book 4 - To Bloom Below the Web.items.[].system.baseItem} (7 different values)
                    kukri (x1)
                    crossbow (x1)
                    studded-leather-armor (x1)
                    urumi (x1)
                    composite-longbow (x1)
                    greataxe (x1)
                    hide-armor (x1)
                [bonusDamage] : object {Book 4 - To Bloom Below the Web.items.[].system.bonusDamage}
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 4 - To Bloom Below the Web.items.[].system.bulk}
                    value : mixed
                        float {Book 4 - To Bloom Below the Web.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 4 - To Bloom Below the Web.items.[].system.bulk.value} (3 different values)
                            1 (x2)
                            2 (x4)
                            0 (x1)
                [containerId] : mixed
                [equipped] : object {Book 4 - To Bloom Below the Web.items.[].system.equipped}
                    carryType : string {Book 4 - To Bloom Below the Web.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {Book 4 - To Bloom Below the Web.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x4)
                        1 (x2)
                        2 (x1)
                    [invested] : mixed
                    [inSlot] : boolean {Book 4 - To Bloom Below the Web.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Book 4 - To Bloom Below the Web.items.[].system.group} (6 different values)
                    knife (x1)
                    crossbow (x1)
                    leather (x2)
                    flail (x1)
                    bow (x1)
                    axe (x1)
                [hardness] : integer {Book 4 - To Bloom Below the Web.items.[].system.hardness} (same value: 0)
                [hp] : object {Book 4 - To Bloom Below the Web.items.[].system.hp}
                    max : integer {Book 4 - To Bloom Below the Web.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.hp.value} (same value: 0)
                [material] : object {Book 4 - To Bloom Below the Web.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Book 4 - To Bloom Below the Web.items.[].system.price}
                    value : object {Book 4 - To Bloom Below the Web.items.[].system.price.value}
                        [sp] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.value.sp} (2 different values)
                            6 (x1)
                            1 (x2)
                        [gp] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.value.gp} (4 different values)
                            3 (x2)
                            2 (x3)
                            20 (x1)
                            130 (x1)
                        [cp] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {Book 4 - To Bloom Below the Web.items.[].system.price.per} (same value: 10)
                [quantity] : integer {Book 4 - To Bloom Below the Web.items.[].system.quantity} (4 different values)
                    1 (x8)
                    10 (x1)
                    20 (x1)
                    2 (x1)
                [reload] : object {Book 4 - To Bloom Below the Web.items.[].system.reload}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.reload.value} (3 different values)
                         (x3)
                        1 (x1)
                        0 (x1)
                [runes] : object {Book 4 - To Bloom Below the Web.items.[].system.runes}
                    potency : integer {Book 4 - To Bloom Below the Web.items.[].system.runes.potency} (3 different values)
                        1 (x4)
                        2 (x1)
                        0 (x2)
                    property : array<string> {Book 4 - To Bloom Below the Web.items.[].system.runes.property}
                        Length: min=0 max=2
                        Value type: string {Book 4 - To Bloom Below the Web.items.[].system.runes.property.[]} (2 different values)
                            flaming (x2)
                            shock (x1)
                    [striking] : integer {Book 4 - To Bloom Below the Web.items.[].system.runes.striking} (2 different values)
                        1 (x3)
                        0 (x2)
                    [resilient] : integer {Book 4 - To Bloom Below the Web.items.[].system.runes.resilient} (2 different values)
                        1 (x1)
                        0 (x1)
                [size] : string {Book 4 - To Bloom Below the Web.items.[].system.size} (2 different values)
                    lg (x5)
                    med (x6)
                [splashDamage] : object {Book 4 - To Bloom Below the Web.items.[].system.splashDamage}
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {Book 4 - To Bloom Below the Web.items.[].system.usage}
                    value : string {Book 4 - To Bloom Below the Web.items.[].system.usage.value} (3 different values)
                        held-in-one-hand (x6)
                        held-in-two-hands (x2)
                        held-in-one-plus-hands (x1)
                [acBonus] : integer {Book 4 - To Bloom Below the Web.items.[].system.acBonus} (2 different values)
                    2 (x1)
                    3 (x1)
                [checkPenalty] : integer {Book 4 - To Bloom Below the Web.items.[].system.checkPenalty} (2 different values)
                    -1 (x1)
                    -2 (x1)
                [dexCap] : integer {Book 4 - To Bloom Below the Web.items.[].system.dexCap} (2 different values)
                    3 (x1)
                    2 (x1)
                [speedPenalty] : integer {Book 4 - To Bloom Below the Web.items.[].system.speedPenalty} (2 different values)
                    0 (x1)
                    -5 (x1)
                [strength] : integer {Book 4 - To Bloom Below the Web.items.[].system.strength} (2 different values)
                    1 (x1)
                    2 (x1)
                [stackGroup] : string {Book 4 - To Bloom Below the Web.items.[].system.stackGroup} (2 different values)
                    bolts (x1)
                    arrows (x1)
                [uses] : object {Book 4 - To Bloom Below the Web.items.[].system.uses}
                    autoDestroy : boolean {Book 4 - To Bloom Below the Web.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 4 - To Bloom Below the Web.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.uses.value} (same value: 1)
                [mod] : object {Book 4 - To Bloom Below the Web.items.[].system.mod}
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.mod.value} (3 different values)
                        22 (x1)
                        24 (x3)
                        13 (x1)
                [proficient] : object {Book 4 - To Bloom Below the Web.items.[].system.proficient}
                    value : integer {Book 4 - To Bloom Below the Web.items.[].system.proficient.value} (same value: 0)
                [showSlotlessLevels] : object {Book 4 - To Bloom Below the Web.items.[].system.showSlotlessLevels}
                    value : boolean {Book 4 - To Bloom Below the Web.items.[].system.showSlotlessLevels.value} (same value: False)
                [deathNote] : boolean {Book 4 - To Bloom Below the Web.items.[].system.deathNote} (same value: True)
                [ritual] : object {Book 4 - To Bloom Below the Web.items.[].system.ritual}
                    primary : object {Book 4 - To Bloom Below the Web.items.[].system.ritual.primary}
                        check : string {Book 4 - To Bloom Below the Web.items.[].system.ritual.primary.check} (same value: Arcana (expert), Occultism (expert), or Religion (expert))
                    secondary : object {Book 4 - To Bloom Below the Web.items.[].system.ritual.secondary}
                        casters : integer {Book 4 - To Bloom Below the Web.items.[].system.ritual.secondary.casters} (2 different values)
                            0 (x1)
                            1 (x2)
                        checks : string {Book 4 - To Bloom Below the Web.items.[].system.ritual.secondary.checks} (2 different values)
                             (x1)
                            Religion (x2)
            type : string {Book 4 - To Bloom Below the Web.items.[].type} (8 different values)
                spellcastingEntry (x10)
                spell (x86)
                melee (x19)
                action (x77)
                weapon (x5)
                armor (x2)
                consumable (x4)
                lore (x5)
            [_stats] : object {Book 4 - To Bloom Below the Web.items.[]._stats}
                compendiumSource : string {Book 4 - To Bloom Below the Web.items.[]._stats.compendiumSource} (78 different values)
            [flags] : object {Book 4 - To Bloom Below the Web.items.[].flags}
                pf2e : object {Book 4 - To Bloom Below the Web.items.[].flags.pf2e}
                    linkedWeapon : string {Book 4 - To Bloom Below the Web.items.[].flags.pf2e.linkedWeapon} (5 different values)
                        bY4w3jsmaIXpQl5Q (x1)
                        RyYyvLL7kPha6jhG (x1)
                        LxZXskM89G97W3Uk (x1)
                        InRtCxbhS6HJi1kR (x1)
                        oHeLKugv0k3a7CQB (x1)
    name : string {Book 4 - To Bloom Below the Web.name} (all different values)
    system : object {Book 4 - To Bloom Below the Web.system}
        [abilities] : object {Book 4 - To Bloom Below the Web.system.abilities}
            cha : object {Book 4 - To Bloom Below the Web.system.abilities.cha}
                mod : integer {Book 4 - To Bloom Below the Web.system.abilities.cha.mod} (9 different values)
                    2 (x1)
                    5 (x2)
                    7 (x1)
                    4 (x1)
                    8 (x1)
                    3 (x1)
                    6 (x4)
                    9 (x1)
                    1 (x1)
            con : object {Book 4 - To Bloom Below the Web.system.abilities.con}
                mod : integer {Book 4 - To Bloom Below the Web.system.abilities.con.mod} (5 different values)
                    4 (x5)
                    5 (x3)
                    0 (x2)
                    6 (x1)
                    3 (x2)
            dex : object {Book 4 - To Bloom Below the Web.system.abilities.dex}
                mod : integer {Book 4 - To Bloom Below the Web.system.abilities.dex.mod} (5 different values)
                    4 (x2)
                    5 (x3)
                    6 (x4)
                    3 (x2)
                    7 (x2)
            int : object {Book 4 - To Bloom Below the Web.system.abilities.int}
                mod : integer {Book 4 - To Bloom Below the Web.system.abilities.int.mod} (6 different values)
                    0 (x1)
                    6 (x2)
                    4 (x4)
                    5 (x1)
                    3 (x4)
                    1 (x1)
            str : object {Book 4 - To Bloom Below the Web.system.abilities.str}
                mod : integer {Book 4 - To Bloom Below the Web.system.abilities.str.mod} (6 different values)
                    4 (x3)
                    8 (x2)
                    7 (x3)
                    5 (x1)
                    3 (x1)
                    -5 (x3)
            wis : object {Book 4 - To Bloom Below the Web.system.abilities.wis}
                mod : integer {Book 4 - To Bloom Below the Web.system.abilities.wis.mod} (5 different values)
                    6 (x2)
                    4 (x7)
                    5 (x2)
                    7 (x1)
                    1 (x1)
        attributes : object {Book 4 - To Bloom Below the Web.system.attributes}
            ac : object {Book 4 - To Bloom Below the Web.system.attributes.ac}
                [details] : string {Book 4 - To Bloom Below the Web.system.attributes.ac.details} (same value: )
                value : integer {Book 4 - To Bloom Below the Web.system.attributes.ac.value} (11 different values)
                    27 (x1)
                    34 (x1)
                    32 (x2)
                    35 (x1)
                    29 (x1)
                    31 (x3)
                    39 (x1)
                    33 (x1)
                    23 (x1)
                    0 (x3)
                    28 (x1)
            [allSaves] : object {Book 4 - To Bloom Below the Web.system.attributes.allSaves}
                value : string {Book 4 - To Bloom Below the Web.system.attributes.allSaves.value} (2 different values)
                     (x12)
                    +1 status to all saves vs. vitality (x1)
            hp : object {Book 4 - To Bloom Below the Web.system.attributes.hp}
                details : string {Book 4 - To Bloom Below the Web.system.attributes.hp.details} (3 different values)
                     (x12)
                    fast healing 10, void healing, one more breath (x1)
                    void healing (x3)
                max : integer {Book 4 - To Bloom Below the Web.system.attributes.hp.max} (12 different values)
                    155 (x1)
                    240 (x1)
                    220 (x1)
                    216 (x1)
                    180 (x2)
                    128 (x1)
                    160 (x2)
                    295 (x1)
                    214 (x1)
                    108 (x1)
                    0 (x3)
                    130 (x1)
                temp : integer {Book 4 - To Bloom Below the Web.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 4 - To Bloom Below the Web.system.attributes.hp.value} (12 different values)
                    155 (x1)
                    240 (x1)
                    220 (x1)
                    216 (x1)
                    180 (x2)
                    128 (x1)
                    160 (x2)
                    295 (x1)
                    214 (x1)
                    108 (x1)
                    0 (x3)
                    130 (x1)
            [speed] : object {Book 4 - To Bloom Below the Web.system.attributes.speed}
                otherSpeeds : array<object> {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            climb (x1)
                            fly (x3)
                            swim (x1)
                        value : integer {Book 4 - To Bloom Below the Web.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            30 (x3)
                            25 (x1)
                            60 (x1)
                value : integer {Book 4 - To Bloom Below the Web.system.attributes.speed.value} (5 different values)
                    30 (x3)
                    25 (x6)
                    20 (x2)
                    40 (x1)
                    0 (x1)
                [details] : string {Book 4 - To Bloom Below the Web.system.attributes.speed.details} (same value: rigor mortis)
                [special] : string {Book 4 - To Bloom Below the Web.system.attributes.speed.special} (same value: )
            [immunities] : array<object> {Book 4 - To Bloom Below the Web.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {Book 4 - To Bloom Below the Web.system.attributes.immunities.[]}
                    [exceptions] : array<> {Book 4 - To Bloom Below the Web.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Book 4 - To Bloom Below the Web.system.attributes.immunities.[].type} (12 different values)
                        death-effects (x8)
                        disease (x5)
                        doomed (x1)
                        scrying (x1)
                        detection (x1)
                        paralyzed (x4)
                        poison (x4)
                        prone (x1)
                        sleep (x1)
                        curse (x1)
                        precision (x3)
                        unconscious (x3)
            [resistances] : array<object> {Book 4 - To Bloom Below the Web.system.attributes.resistances}
                Length: min=0 max=2
                Value type: object {Book 4 - To Bloom Below the Web.system.attributes.resistances.[]}
                    [doubleVs] : array<string> {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=1
                        Value type: string {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
                    exceptions : array<string> {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=3
                        Value type: string {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            duskwood (x1)
                            force (x3)
                            ghost-touch (x3)
                            vitality (x3)
                    type : string {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].type} (5 different values)
                        void (x4)
                        silver (x1)
                        physical (x1)
                        all-damage (x3)
                        poison (x1)
                    value : integer {Book 4 - To Bloom Below the Web.system.attributes.resistances.[].value} (4 different values)
                        10 (x6)
                        15 (x1)
                        5 (x2)
                        20 (x1)
            [weaknesses] : array<object> {Book 4 - To Bloom Below the Web.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[]}
                    exceptions : array<> {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[].type} (4 different values)
                        silver (x2)
                        mental (x1)
                        sonic (x1)
                        cold-iron (x2)
                    value : integer {Book 4 - To Bloom Below the Web.system.attributes.weaknesses.[].value} (2 different values)
                        15 (x4)
                        10 (x2)
            [emitsSound] : string {Book 4 - To Bloom Below the Web.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {Book 4 - To Bloom Below the Web.system.attributes.hardness} (same value: 0)
            [stealth] : object {Book 4 - To Bloom Below the Web.system.attributes.stealth}
                details : string {Book 4 - To Bloom Below the Web.system.attributes.stealth.details} (same value: <p>(master)</p>)
                value : integer {Book 4 - To Bloom Below the Web.system.attributes.stealth.value} (3 different values)
                    22 (x1)
                    23 (x1)
                    27 (x1)
        details : object {Book 4 - To Bloom Below the Web.system.details}
            [blurb] : string {Book 4 - To Bloom Below the Web.system.details.blurb} (8 different values)
                 (x6)
                Variant akashti nindoru (x1)
                Variant male buso (x1)
                Male variant brainchild (x1)
                Female provincial jiang-shi (x1)
                Female jorogumo (x1)
                variant monster hunter (x1)
                Variant Dread Wraith (x1)
            [languages] : object {Book 4 - To Bloom Below the Web.system.details.languages}
                details : string {Book 4 - To Bloom Below the Web.system.details.languages.details} (4 different values)
                     (x9)
                    telepathy 100 feet, universal language (x1)
                    Telepathy 100 feet (x2)
                    tongues (x1)
                value : array<string> {Book 4 - To Bloom Below the Web.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {Book 4 - To Bloom Below the Web.system.details.languages.value.[]} (6 different values)
                        common (x12)
                        aklo (x5)
                        necril (x7)
                        fey (x3)
                        goblin (x1)
                        empyrean (x2)
            level : object {Book 4 - To Bloom Below the Web.system.details.level}
                value : integer {Book 4 - To Bloom Below the Web.system.details.level.value} (7 different values)
                    9 (x2)
                    13 (x3)
                    12 (x5)
                    10 (x2)
                    11 (x2)
                    16 (x1)
                    6 (x1)
            [privateNotes] : string {Book 4 - To Bloom Below the Web.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 4 - To Bloom Below the Web.system.details.publicNotes} (12 different values)
                <p>Some mistake these spiderlike spirits as scavengers looking to loot abandoned shrines, but they're actually the opposite: self-appointed guardians of forgotten places of worship, defending the sanctity of discarded faiths and tending sites that have no caretakers. Sometimes, an algriever's duties are tinged with sadness and grief, as they mourn the loss of those who once attended their chosen shrine. Others are filled with frustration and rage, viewing any who stumble upon their shrine as lapsed faithful at best or blasphemers at worse—sinners who deserve punishment.</p>
            <p>Algrievers have little interest in living creatures until they wander into their territory. Once an algriever's shrine has been breached, they block passage until the interlopers pay their respects. Aggressive algrievers steal from travelers or take hostages until their demands for an offering are satisfied. When algrievers suspect someone of committing blasphemy, no gifts can slake their thirst for vengeance.</p>
            <h2>Reactive Punishment</h2>
            <p>An algriever follows the edicts and anathemas of the deity or faith of the shrine to which they're bonded, although they remain neutral in alignment. Regardless of how large the shrine is, an algriever chooses three Medium or smaller objects in the shrine as their own focus for defense, and can use Acolyte's Defense against any creature that touches or disturbs those objects.</p> (x1)
                <p>Most nindorus are harmed by silver, but not the argyrzei. Instead, argyrzeis use silver as a method of spreading sickness and pain, and to help them manipulate the minds of those who unwittingly fall under the curse of their infected gifts. They delight in disguising themselves and then selling or giving infected silver to victims. Other nindorus particularly fear argyrzeis for their mastery over silver, knowing that they're capable of causing painful wounds with their silver blades.</p>
            <p>Argyrzeis appear humanoid, but their feet point backwards and they have no heads. Their glowing red neck stumps are stuffed with a wide assortment of knives, blades, and shards of metal. These nindorus represent the cycle of art being created, destroyed, and recycled into new art.</p> (x1)
                <p>Akashtis are manipulative fiends who prey on those in mourning; they assume the form of a recently deceased loved one so they can infiltrate homes, then murder and consume the souls of grieving families. Sometimes called a "copycorpse," an akashti in its true form appears as a skin-covered skeleton with sharp talons on its fingers and tears of blood dripping from its lidless eyes. Its skull appears open like a bowl, and inside nest handfuls of crimson butterflies. When an akashti hides within its manifested body, close investigation can sometimes reveal the truth when the scalp of the supposed beloved one returned to life seems to subtly ripple and bulge as the butterflies within writhe. Akashtis embody the complex cycle of grief.</p>
            <h2>Deathly Invaders</h2>
            <p>Sometimes, akashtis ambush and murder targets not to bask in the grief of their loved ones, but instead to assume their form and infiltrate an organization from within to corrupt established bonds of camaraderie. Inevitably, though, these akashtis grow bored with deception and lead their new allies into a trap for slaughter.</p> (x1)
                <p>Busos are tree-dwelling folk with a simmering desire to consume the flesh of others. They to heavily supplement their food with leaves and root crops, possess significant knowledge of agriculture, and boast innate powers over plants and their growth. In regards to meat, however, busos reject the flesh of beasts; they instead consume other humanoids. Not only do they find the taste of other creatures repulsive, but their bodies reject non-humanoid meat since it provides them no nutritional value and consuming it leaves them sickened and weak.</p>
            <p>Busos' unusual dietary needs mean they're almost always at odds with neighboring cultures. They typically maintain decent relations only with goblins, who are as a people less prone to judging others based on diet. Other communities fear busos-with some justification-though aside from the occasional forays to harvest someone for their next meal, busos tend to keep to themselves. In some desperate locations, communities faced with famine or other natural disasters might even seek out busos' aid, offering victims in exchange for knowledge or magical assistance that might save their communities from slow and terrible deaths through starvation.</p>
            <p>A buso's single eye sometimes leads to them being compared to cyclopes. However, both types of creatures deny any common ancestry, and they first appeared independently in entirely different parts of the world with substantially divergent abilities. For their part, busos believe that their ancestors' deeds gave rise to their single eyes. When faced with a famine that threatened their existence, these ancestors each cut out one of their eyes as an offering to the malevolent spirits of the forest, imploring for their salvation. Busos say that these spirits, whom they call the busaw, gave them their knowledge of agriculture, power over plants, and craving for sentient flesh. Henceforth, they revered the busaw as gods and called themselves buso: those who worship the busaw.</p> (x1)
                 (x1)
                <p>Jiang-shi are terrifying hopping vampires from Tian Xia. Though similar to other vampires—they are undead, drain vital energy from the living, and can be slain only in specific ways—jiang-shi feast upon the breath of the living, also known as qi or ki, instead of blood. While they possess unique powers, including their magic-deflecting paper fulus, extraordinary jumping ability, and immunity to sunlight, jiang-shi also possess unique vulnerabilities, such as the inability to see living creatures save through breathsense, a revulsion to bells and mirrors, and near-stupefying melancholia. Thankfully, most jiang-shi can't create vampiric spawn.</p>
            <p>Roused rudely from their nightmarish slumber, the provincial jiang-shi roams the villages and graveyards around their domain searching for sustenance to slake their hunger.</p> (x1)
                <p>An imprecasia, commonly known as a curse eater, is a solitary fey drawn to the energy emanating from curses. They appear as emaciated humanoid creatures with shadowy wings, long thin hands with sharp claws, and insectile heads with feathery antenna.</p>
            <p>An imprecasia's appearance in a region signifies the land is troubled, but they're not unpopular creatures. On the contrary, an imprecasia's whereabouts are coveted information, as they have the ability to fully consume curses on objects and creatures. Many carrying the weight of a curse seek out curse eaters, most of whom will gladly accept doomed objects or charitably destroy an individual's curse.</p>
            <p>An imprecasia will never accept the idea of healing a cursed land or blighted region. One might even seek to strengthen the afflictions on a region simply to ensure a regular supply of food. A bolder imprecasia tracks cursed families over generations, feeding off their misfortune until the curse ends or the bloodline dies off. Any who attempt to destroy such curses may find themselves the enemy of an imprecasia defending their source of sustenance.</p> (x1)
                <p>Worshippers in Shenmen who devote their every breath to Pharasma only to defy the goddess with their last sometimes transform, upon death, into path maidens. The garments all path maidens wear are the last vestiges of their former faith, a permanent reminder of their disgrace.</p>
            <h2>Path Nomads</h2>
            <p>Path maidens almost always manifest in feminine forms. Those who manifest in masculine forms are instead known as path nomads. These undead have the same abilities but tend to travel more widely; they represent turning one's back on Pharasma's role as a prophet and manipulator of destiny than of her roles over birth and death.</p> (x2)
                <p>Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.</p> (x1)
                <p>The shisagishin takes delight in infiltrating a community and then disguising itself as the horribly decayed or mutilated remains of a loved one or adored public figure, only to spring to life in its true form during funeral services. A shisagishin epitomizes the cycle of decay giving rise to new life.</p>
            <h2>Handmade Habitats</h2>
            <p>A shisagishin prefers to roam areas already rife with conflict and potential accidents, but it will happily create such a location if needed. They might poison wells, introduce disease to healthy livestock, or even collaborate with corrupt humans if it means the freedom to kill. Cursed towns or haunted roads are sometimes the playground of such a shisagishin.</p> (x1)
                <p>Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.</p>
            <hr />
            <p>A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.</p> (x1)
                <p>These menacing spiritual remnants of wicked warlords or bloodthirsty generals are towering specters of shadow and death. Like other wraiths, dread wraiths haunt the shadowy places of the world, but dread wraiths are more likely to travel greater distances to sow terror or amass influence, often sticking to dark glades or sinister ruins when journeying across sun-dappled lands. Dread wraiths tends to be arrogant and rarely form a pack with others of their kind, preferring instead to dominate groups of ordinary wraiths. A particularly powerful necromancer might compel packs of dread wraiths into service, however, while a particularly malevolent goal-such as to eradicate a bastion of light and life-might draw several dread wraiths together in a common purpose.</p> (x1)
            publication : object {Book 4 - To Bloom Below the Web.system.details.publication}
                license : string {Book 4 - To Bloom Below the Web.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 4 - To Bloom Below the Web.system.details.publication.remaster} (same value: False)
                title : string {Book 4 - To Bloom Below the Web.system.details.publication.title} (same value: Pathfinder #199: To Bloom Below the Web)
            [description] : string {Book 4 - To Bloom Below the Web.system.details.description} (3 different values)
                <p>An unsettling wave of malice and sinister energy ripples invisibly out from the manor, causing those who view the building to see a leering, evil face glaring at them from the structure's architecture.</p> (x1)
                <p>The weakened floor gives way with a tremendous crash, dropping everything in the room into a muddy morass of toxic mold.</p> (x1)
                <p>Necromantic magic stored in runes painted in powdered bone and banshees' tears lash out at anyone other than Heh Shan-Bao who opens the secondary compartment.</p> (x1)
            [disable] : string {Book 4 - To Bloom Below the Web.system.details.disable} (3 different values)
                <p>@Check[occultism|dc:32] or @Check[religion|dc:32] to exorcise the haunt, @Check[society|dc:35] to approach the manor in a proper way that defers to its occupant's symbolic standing in the community; displaying an official pass that legally grants permission to enter the building reduces both of these DCs by 5 (provided the PCs approach the front door and not from another direction).</p>
            <p>@Check[occultism|dc:27] @Check[religion|dc:27] @Check[society|dc:30]</p> (x1)
                <p>@Check[crafting|dc:33] (master) three times to knock holes in the floor without triggering the spore cloud while simultaneously lightening the strain on the floor so it can be walked upon, @Check[stealth|dc:36] (expert) to move carefully through the room for the remainder of your turn without triggering the hazard, or @Check[nature|dc:36] (expert) twice once the trap is triggered to knock enough holes into the nearby walls to cause the spores to disperse</p> (x1)
                <p><span data-pf2-action="disableDevice" data-pf2-dc="37" data-pf2-glyph="D">DC 37 Disable Device</span> to scratch out the runes and dissipate their magic harmlessly, @Check[arcana|dc:40] to sabotage the spell and cause the runes to dry up and blow away as inert powder, or dispel magic (7th level; counteract DC 31) to counteract the runes</p> (x1)
            [isComplex] : boolean {Book 4 - To Bloom Below the Web.system.details.isComplex} (2 different values)
                False (x2)
                True (x1)
            [reset] : string {Book 4 - To Bloom Below the Web.system.details.reset} (3 different values)
                <p>The unwelcoming facade resets immediately if not disabled and can be triggered again the very next round.</p> (x1)
                <p>One minute after nothing moves in the room, the spores settle down. The floor remains obvious and won't collapse further, but any creature that moves through the mold causes the spores to plume up again, re-triggering the trap.</p> (x1)
                 (x1)
            [routine] : string {Book 4 - To Bloom Below the Web.system.details.routine} (2 different values)
                 (x2)
                <p>(1 action) Every round on its turn, the spores that now fill area <strong>A4</strong> inflict @Damage[8d6[poison]] damage to all creatures in the room (@Check[fortitude|dc:30|basic] save) as the cloud burns at exposed flesh; a creature that holds its breath gains a +4 circumstance bonus to this saving throw.</p> (x1)
        [initiative] : object {Book 4 - To Bloom Below the Web.system.initiative}
            statistic : string {Book 4 - To Bloom Below the Web.system.initiative.statistic} (same value: perception)
        [perception] : object {Book 4 - To Bloom Below the Web.system.perception}
            details : string {Book 4 - To Bloom Below the Web.system.perception.details} (4 different values)
                 (x10)
                cursesense (x1)
                breathsense (precise) 60 feet (x1)
                scent curse (x1)
            mod : integer {Book 4 - To Bloom Below the Web.system.perception.mod} (7 different values)
                21 (x1)
                23 (x4)
                22 (x4)
                20 (x1)
                29 (x1)
                13 (x1)
                19 (x1)
            senses : array<object> {Book 4 - To Bloom Below the Web.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 4 - To Bloom Below the Web.system.perception.senses.[]}
                    type : string {Book 4 - To Bloom Below the Web.system.perception.senses.[].type} (3 different values)
                        darkvision (x11)
                        low-light-vision (x1)
                        lifesense (x1)
                    acuity : string {Book 4 - To Bloom Below the Web.system.perception.senses.[].acuity} (same value: precise)
                    range : integer {Book 4 - To Bloom Below the Web.system.perception.senses.[].range} (same value: 60)
        [resources] : object {Book 4 - To Bloom Below the Web.system.resources}
            [focus] : object {Book 4 - To Bloom Below the Web.system.resources.focus}
                max : integer {Book 4 - To Bloom Below the Web.system.resources.focus.max} (same value: 0)
                value : integer {Book 4 - To Bloom Below the Web.system.resources.focus.value} (same value: 0)
        saves : object {Book 4 - To Bloom Below the Web.system.saves}
            fortitude : object {Book 4 - To Bloom Below the Web.system.saves.fortitude}
                saveDetail : string {Book 4 - To Bloom Below the Web.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Book 4 - To Bloom Below the Web.system.saves.fortitude.value} (9 different values)
                    15 (x2)
                    23 (x2)
                    20 (x2)
                    24 (x1)
                    18 (x3)
                    28 (x1)
                    22 (x1)
                    0 (x3)
                    16 (x1)
            reflex : object {Book 4 - To Bloom Below the Web.system.saves.reflex}
                saveDetail : string {Book 4 - To Bloom Below the Web.system.saves.reflex.saveDetail} (same value: )
                value : integer {Book 4 - To Bloom Below the Web.system.saves.reflex.value} (11 different values)
                    17 (x1)
                    24 (x2)
                    20 (x1)
                    25 (x2)
                    15 (x1)
                    23 (x1)
                    22 (x2)
                    31 (x1)
                    11 (x1)
                    0 (x3)
                    19 (x1)
            will : object {Book 4 - To Bloom Below the Web.system.saves.will}
                saveDetail : string {Book 4 - To Bloom Below the Web.system.saves.will.saveDetail} (same value: )
                value : integer {Book 4 - To Bloom Below the Web.system.saves.will.value} (8 different values)
                    21 (x5)
                    22 (x2)
                    23 (x1)
                    24 (x2)
                    25 (x1)
                    20 (x1)
                    13 (x1)
                    0 (x3)
        [skills] : object {Book 4 - To Bloom Below the Web.system.skills}
            [intimidation] : object {Book 4 - To Bloom Below the Web.system.skills.intimidation}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.intimidation.base} (7 different values)
                    17 (x1)
                    22 (x2)
                    27 (x1)
                    20 (x1)
                    24 (x2)
                    31 (x1)
                    21 (x1)
            [religion] : object {Book 4 - To Bloom Below the Web.system.skills.religion}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.religion.base} (4 different values)
                    17 (x1)
                    23 (x1)
                    20 (x1)
                    22 (x2)
            [stealth] : object {Book 4 - To Bloom Below the Web.system.skills.stealth}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.stealth.base} (5 different values)
                    19 (x2)
                    24 (x2)
                    25 (x2)
                    29 (x1)
                    13 (x1)
            [survival] : object {Book 4 - To Bloom Below the Web.system.skills.survival}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.survival.base} (4 different values)
                    19 (x1)
                    23 (x1)
                    27 (x1)
                    11 (x1)
            [athletics] : object {Book 4 - To Bloom Below the Web.system.skills.athletics}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.athletics.base} (5 different values)
                    27 (x1)
                    25 (x1)
                    21 (x1)
                    28 (x1)
                    15 (x1)
            [crafting] : object {Book 4 - To Bloom Below the Web.system.skills.crafting}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.crafting.base} (2 different values)
                    25 (x1)
                    28 (x1)
            [deception] : object {Book 4 - To Bloom Below the Web.system.skills.deception}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.deception.base} (5 different values)
                    24 (x2)
                    25 (x1)
                    27 (x1)
                    22 (x2)
                    33 (x1)
                [special] : array<object> {Book 4 - To Bloom Below the Web.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Book 4 - To Bloom Below the Web.system.skills.deception.special.[]}
                        base : integer {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].base} (same value: 29)
                        label : string {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].label} (same value: Impersonating Governor Heh Shan-Bao)
                        predicate : array<string> {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 4 - To Bloom Below the Web.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:governor)
            [occultism] : object {Book 4 - To Bloom Below the Web.system.skills.occultism}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.occultism.base} (3 different values)
                    25 (x1)
                    22 (x3)
                    21 (x1)
            [diplomacy] : object {Book 4 - To Bloom Below the Web.system.skills.diplomacy}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.diplomacy.base} (2 different values)
                    23 (x1)
                    31 (x1)
            [society] : object {Book 4 - To Bloom Below the Web.system.skills.society}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.society.base} (3 different values)
                    22 (x1)
                    24 (x1)
                    30 (x1)
            [arcana] : object {Book 4 - To Bloom Below the Web.system.skills.arcana}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.arcana.base} (2 different values)
                    20 (x1)
                    24 (x1)
            [nature] : object {Book 4 - To Bloom Below the Web.system.skills.nature}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.nature.base} (2 different values)
                    23 (x2)
                    22 (x1)
            [acrobatics] : object {Book 4 - To Bloom Below the Web.system.skills.acrobatics}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.acrobatics.base} (4 different values)
                    19 (x2)
                    21 (x1)
                    29 (x1)
                    25 (x1)
                [special] : array<object> {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[]}
                        base : integer {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].base} (same value: 27)
                        label : string {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].label} (same value: to Escape)
                        predicate : array<string> {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 4 - To Bloom Below the Web.system.skills.acrobatics.special.[].predicate.[]} (same value: action:escape)
            [performance] : object {Book 4 - To Bloom Below the Web.system.skills.performance}
                base : integer {Book 4 - To Bloom Below the Web.system.skills.performance.base} (same value: 31)
        traits : object {Book 4 - To Bloom Below the Web.system.traits}
            rarity : string {Book 4 - To Bloom Below the Web.system.traits.rarity} (4 different values)
                uncommon (x2)
                rare (x7)
                unique (x6)
                common (x1)
            size : object {Book 4 - To Bloom Below the Web.system.traits.size}
                value : string {Book 4 - To Bloom Below the Web.system.traits.size.value} (2 different values)
                    med (x15)
                    lg (x1)
            value : array<string> {Book 4 - To Bloom Below the Web.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 4 - To Bloom Below the Web.system.traits.value.[]} (21 different values)
        [statusEffects] : array<> {Book 4 - To Bloom Below the Web.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {Book 4 - To Bloom Below the Web.type} (2 different values)
        npc (x13)
        hazard (x3)
    [prototypeToken] : object {Book 4 - To Bloom Below the Web.prototypeToken}
        name : string {Book 4 - To Bloom Below the Web.prototypeToken.name} (2 different values)
            Heh Shan-Bao (x1)
            Path Maiden (x1)